Created at 1pm, Feb 5
btcdharmaBook
0
40k Book Review
kQLSn56uuLpZRusUejLeKnADjiWPnAJ4Af-qaX3C3Bc
File Type
PDF
Entry Count
176
Embed. Model
jina_embeddings_v2_base_en
Index Type
hnsw

'Title', 'description', 'authors', 'image', 'previewLink', 'publisher', 'publishedDate', 'infoLink', 'categories' and 'ratingsCount' information of 40K books. You can use Title for retrieval

Reinforcement units cannot make a Normal Move, Advance, Fall Back or Remain Stationary in the turn they arrive for any reason, but they can otherwise act normally (shoot, charge, fight etc) Models in units that arrived as Reinforcements count as having moved a distance in inches equal to their Move (M) characteristic in this Movement phase If models in the unit have a minimum Move characteristic, those models count as having moved a distance in inches equal to their maximum Move characteristic
id: fe3131701d7e54a71cba5d35a5a29f68 - page: 11
Reinforcement unit: Unit that starts the battle in a location other than the battlefield. Set up your Reinforcement units, one at a time, as described by the rules that let them start the battle in locations other than the battlefield. Reinforcement units cannot make a Normal Move, an Advance, Fall Back or Remain Stationary this turn. Reinforcement units always count as having moved this turn. Any Reinforcement unit not set up on the battlefield by the end of the battle counts as destroyed. Once all your Reinforcement units have been set up, progress to the Psychic phase (pg 14). 11 MOVING OVER TERRAIN When a model makes any kind of move, it can be moved over a terrain feature but not through it (so models cant move through a wall, but can climb up or over it)
id: e082d99a68f5a9a15d39ea0eac4b0087 - page: 11
A model can be moved over terrain features that are 1" or less in height as if they were not there any vertical distance up and/or down that they would have to make to traverse such terrain features is ignored A model can be moved vertically in order to climb up, down and over any terrain features that are higher than this, counting the vertical distance up and/ or down as part of its move Models cannot finish any kind of move mid-climb if it is not possible to end the move as a result, that move cannot be made Models can move freely over terrain features 1" or less in height. Models cannot move through taller terrain features, but can climb up and down them.
id: ae434cef8a4a0e0c6e7f5428d9aad511 - page: 11
FLYING If a units datasheet has the Fly keyword, then when it makes a Normal Move, an Advance or it Falls Back, its models can be moved across other models (and their bases) as if they were not there, and they can be moved within Engagement Range of enemy models In addition, any vertical distance up and/or down that they make as part of that move is ignored However, these models cannot finish their move either on top of another model (or its base) or within Engagement Range of any enemy models Fly models can move over other models when they make a Normal Move, an Advance or when they Fall Back. Fly models ignore vertical distances when they make a Normal Move, an Advance or when they Fall Back. A D V A N C E D R U L E S
id: 5ae07ff4865ed982ecb04523bd2a870d - page: 11
How to Retrieve?
# Search

curl -X POST "https://search.dria.co/hnsw/search" \
-H "x-api-key: <YOUR_API_KEY>" \
-H "Content-Type: application/json" \
-d '{"rerank": true, "top_n": 10, "contract_id": "kQLSn56uuLpZRusUejLeKnADjiWPnAJ4Af-qaX3C3Bc", "query": "What is alexanDRIA library?"}'
        
# Query

curl -X POST "https://search.dria.co/hnsw/query" \
-H "x-api-key: <YOUR_API_KEY>" \
-H "Content-Type: application/json" \
-d '{"vector": [0.123, 0.5236], "top_n": 10, "contract_id": "kQLSn56uuLpZRusUejLeKnADjiWPnAJ4Af-qaX3C3Bc", "level": 2}'