viewDidLoad() if let view = self.view as! SKView? { let scene = MemoryMatchScene(size: view.bounds.size) scene.scaleMode = .aspectFill view.presentScene(scene) view.ignoresSiblingOrder = true view.showsFPS = true view.showsNodeCount = true } } } MemoryMatchScene.swi+: swi+ Copy code import SpriteKit class MemoryMatchScene: SKScene { // Add your Memory Match game logic and scene setup here } 3. Pong Game: GameViewController.swi+: swi+ Copy code import UIKit import SpriteKit class GameViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() if let view = self.view as! SKView? { let scene = PongScene(size: view.bounds.size) scene.scaleMode = .aspectFill view.presentScene(scene) view.ignoresSiblingOrder = true view.showsFPS = true view.showsNodeCount = true } } } PongScene.swi+: swi+ Copy code
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You'll need to ll in the details of each game's logic, user interacMons, and scene setup based on the specic requirements of each game. Let me know if you'd like to conMnue with a specic game, and I can provide more details for that one.
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